Trophy
The Nissan Juke goes game hunting.
Credits
advertiser: | Nissan Juke |
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agency: | TBWATORONTO |
CCO: | Jack Neary |
CDs: | Mark Mason, Allen Oke, James Ansley |
copywriter: | Graeme Campbell |
AD: | Cliff Seto, Mark Mason |
agency producer: | Nadya MacNeil, Lindsay Hutchison |
group account director: | Richard Phillips |
account director: | Trevor Byrne |
director: | Psyop |
prodco: | Psyop |
psyop CD: | Laurent Ledru |
VFX: | MassMarket |
executive producer: | Christine Schneider |
producer: | Leighton Greer |
VFX supervisor: | Kyle Cassidy |
animation supervisor: | Dan Vislocky |
previz supervisor: | Matt Connolly |
composite supervisor: | Shahana Kahn |
modeling supervisor: | Andy Kim |
matte painting supervisor: | Matt Conway |
The third installment of the Nissan Juke campaign, by TBWAToronto, again takes place in a not-to-distant future where the Juke exists as a spark of hope in a dark and dystopian time. This latest urban legend tells of how the Juke came by its unique centre console, a trophy from a harrowing encounter where it turned the tables once again.
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